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Сфера 3 free2/26/2024 ![]() ![]() Just past Hope is a central banquet hall, with a table covered in rotting food. First, however, players should visit the Archive. If players fail, Hope's jailors will yank her back and prevent her from explaining as much as she could.ĭuring her first appearance, Hope will explain the best order to do things: find the key, take the contract (or the hammer), and finally break her chains. However, to get this assistance, a party member must pass an Intelligence, Charisma, or Wisdom check against a DC of 10. Hope can be incredibly helpful as players explore the House of Hope, both by explaining what to do and by showing up as follower for the boss encounter, at least if the party frees her. The only downside to this approach is that the Helsik will give the party a set of instructions that are much clearer than the Grimoire and a bag with all the needed items if players convince her to help. The party can also Misty Step or jump up to the balconies on every side of the building. To get past the fireball trap, give a bottle of water to the Thirsty Ward, the golden mask at the top of the stairs. All the items the party needs to open the portal are in the rooms and chests upstairs, and the Grimoire will explain where to place them on the blood circle. ![]() Players can also avoid this fee by pickpocketing the Grimoire Bound in Imp Skin from Helsik. A Persuasion check against 20 will convince her to waive the fee entirely, but in exchange players must find and give her the Gauntlets of Hill Giant Strength which also sit in the House of Hope. Players can pay it out, or they can try an Intimidation roll against 20 to cut the price to 10,000 gold. Helsik will open the way for the party, but only for the staggering price of 20,000 gold. ![]()
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